World of Warcraft News and Raiding Strategies (2024)

Thank you for the feedback, Hambrick. While we don’t have answers to all of your questions, we can offer some clarity.

Are the current difficulty numbers for crests, missives, and embellishments final?

We just completed a tuning pass on all reagent difficulty and crafting difficulties and these changes will show up in the next Beta build. While still subject to change, these are real values that are representative of our intent and we would appreciate feedback on them once they are in your hands.

The design philosophy for crafting difficulty in The War Within is that a well-honed crafter who is fully specialized, equipped with the best crafting tools, and using Quality 3 reagents can guarantee maximum quality on every craft, with a few targeted exceptions on certain non-equipment crafts. Concentration is intended to offset shortcomings in any of these variables.

However, one major change coinciding with this approach is a significant increase to the difficulty curve of acquiring higher quality reagents. In Dragonflight, there was a skill threshold where you graduated out of Q1 reagents from gathering completely, defaulting to Quality 2 with the occasional Q3. Now, you will continue to gain Q1 even when fully optimized, but your progress in your profession shifts those chances gradually in favor of Q3 as expected. Additionally, intermediate crafted reagents (ingots, bolts, etc) will also have much higher crafting difficulties relative to Dragonflight.

The reagent contribution toward a recipe’s final crafting difficulty has increased relative to Dragonflight. Reagents are now 40% of a recipe’s difficulty up from 25%, so the impact of lower quality reagents will be greater.

Lastly, it’s worth noting that the recipe reagent costs have not yet been tuned. While some recipes are more final than others, you can expect significant changes to the costs of recipes across the board in a couple weeks which will better represent our intent.

Concentration is currently tuned much too generously, specifically for gear crafting.

Concentration’s tuning pass is still a couple weeks away, but we agree. Additionally, Ingenuity’s refund is being adjusted to a percentage rather than a complete refund. This change affords us the opportunity to provide modifiers to the amount of concentration returned in the form of specialization bonuses or finishing reagents, while ensuring that concentration remains a finite, marketable resource. This is behavior is not yet present in Beta and the tooltip does not reflect this intent.

Concentration can also be tuned separately per profession so consumable based professions will lean toward generous tuning due to their bulk crafting nature.

Is knowledge progression going to be hard capped per week, or are there any plans to have something similar to dragon shards?

Profession Knowledge (and Artisan’s Acuity) acquisition are tied closely to NPC Crafting Orders, which are not yet ready for testing. Progression is indeed capped per week, however there is catch-up built into the system that turns on pretty early. We anticipate there to be some slight variance in total knowledge points across any sampling of players at any given time, but an invested crafter should be able to catch-up within a couple points as long as they have made an effort to diversify their recipe list and routinely engage with NPC Crafting Orders.

We’re excited to share more details about this feature in the near future.

One of the dev notes said alchemy was basically done, but potions still only has 2 nodes, is this planning on being increased?

Specialization trees are in their near-final state across all professions. Most of the work that remains involves fixing up some obvious data errors and some minor tuning adjustments. We do not expect any significant changes to tree layout or perk design going forward.

Regarding Alchemy, there was a third Potion node early in development that we simply weren’t happy with, and ultimately cut. We acknowledge that this left the Potion tree feeling light on content, but have no current plans to expand it.

What’s the plan with artisan’s acuity?

Artisan’s Acuity will be used in greater amounts for Recrafting than in Dragonflight, as well as being used for most crafts intended to improve your profession (such as profession equipment as you mentioned). Additionally, it will be used to purchase most vendor recipes. A repeatable sink for Artisan’s Acuity is a bag that contains a random assortment of reagents and a small chance at rare drop recipes.

A small amount Artisan’s Acuity will continue to come from knowledge acquisition as before, however Thomas Bright will not be offering a weekly sum of Acuity this time. The currency’s main source will be NPC Crafting Orders. A couple large sums will be offered a week, with many smaller offerings of Acuity on a more frequent cadence.

World of Warcraft News and Raiding Strategies (2024)

FAQs

Can you only loot raid bosses once a week? ›

Loot-based Lockout

You can kill a boss as many times per week as you like, but only loot it once per difficulty. Anyone can join anyone's instance. Bosses are never locked to you, and you can always go back and kill them later even if you've skipped them by joining a group that had progressed further.

How much money has WoW made? ›

The game had over one hundred million registered accounts by 2014 and by 2017, had grossed over $9.23 billion in revenue, making it one of the highest-grossing video game franchises of all time.

How many Warcraft games are there? ›

Warcraft is a franchise of video games, novels, and other media created by Blizzard Entertainment. The series is made up of six core games: Warcraft: Orcs & Humans, Warcraft II: Tides of Darkness, Warcraft III: Reign of Chaos, World of Warcraft, Hearthstone, and Warcraft Rumble.

Does World of Warcraft still exist? ›

World of Warcraft just turned 19 years old as of writing, and despite that, it's still a thriving MMORPG on PC. The latest expansion, World of Warcraft: Dragonflight, has made WoW deeper and more interesting than it has been in years, with a revamped profession system, flying system, talent trees, and much more.

How do you catch raid boss every time? ›

Here are some tips for catching a Raid Boss:
  1. Use Razz Berries or Golden Razz Berries to increase your chances of catching the Raid Boss.
  2. Hitting an excellent or great throw increases your chance of catching the Pokémon.

Can the weekly raid be farmed? ›

As you say, the weekly featured Raid can be farmed for drops. Spoils are rewarded for opening chests and doing repeat encounters in the newest Raid, and I believe you get a lesser amount on your first clear of each encounter in all other Raids.

Who is the richest World of Warcraft player? ›

  • Who are the best WoW players by total money earned? From November 2016 to today The most profitable player is Swapxy which gain $244 874. ...
  • Which WoW player is most watched by the audience? The top of the most watched WoW player is headed by Swapxy with 98 715 a number of viewers who were watching the live video.

What percent of WoW players are female? ›

The most recent of the studies was from 2010. Considering the game is 16 years old, a ten year old study is worth updating. The survey was 58.53% male, 36.31% female, 3.33% transsexual, 1.82% other/prefer not to answer.

Is World of Warcraft ending? ›

The franchise general manager John High in an interview with Digital Trends says The Worldsoul Saga will not be the end of the MMORPG and the plan is to keep releasing more expansions. "This is not the end of World of Warcraft; this is the end of this big chapter," he said.

What is the next WoW expansion in 2024? ›

World of Warcraft Prepares for 2024s War Within Expansion with Road Map. Blizzard has released a 2024 roadmap for World of Warcraft leading up to the release of the War Within expansion. The road map includes 4 more updates for World of Warcraft: Dragonflight until the release of the new War Within expansion.

Will there ever be a Warcraft 2? ›

There is no official confirmation about "Warcraft 2".

How many people still play World of Warcraft? ›

World of Warcraft has reportedly reached 7.25 million active players, almost two years after its recent expansion, Dragonflight.

Is WoW fun to play solo? ›

While WoW is obviously meant for cooperative gaming, it's not the only option. There are instances when you can't or don't want to play with other people. And that's when solo play comes into the scene. Playing solo is a valid and fun approach to World of Warcraft.

Why is WoW so popular again? ›

Much of the reason WoW remains populate is a combination of momentum gained from high points and players like myself who've just always been content to use it as homebase. It's not the most exciting, but for those of us who played it when it exceeded 10m subs it's just home, and we always come back to it.

Why is World of Warcraft so addictive? ›

World of Warcraft is a game that never ends. You can play for hours and hours and hours and still not even come close to completing every mission. That's one of the reasons why it can be so addictive. The key here is to avoid sitting around bored staring at the ceiling because this is when you will justify gaming.

Can you only get raid rewards once a week? ›

You can do the Raid 3 times each Week. once for every Character. ex: Titan cleared it, but ur Warlock/Hunter can still get Loot.

Can you only loot world bosses once a week? ›

You can only receive loot from a world boss the first time you kill it per weekly reset. With the exception of Runecarver Memories, loot from world bosses is not guaranteed.

How often can you get loot from raid finder? ›

All loot gained through this method is strictly Bind on Pickup and can not be traded with other players. Bosses may only be looted once per week, though they can be run as often as desired.

Can you get loot from raids more than once a week in Destiny 2? ›

Players cannot earn new loot from the raid more than once a week per character. Separate characters on the same account can each play the raid and still get loot; this means an individual player can earn loot from a raid (including chests) a maximum of three times (for three characters) per weekly lockout.

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