GPN - Resurgence - Bleak Faith: Forsaken - Game Patch Notes (2024)

This patch mainly focused on performance, and we received some reports of a significant increase in FPS from some of our AMD users.
For instance, certain zones that previously had 20-30 FPS now have a stable 60 FPS.

Changes

:

– New starting gear for the player.
– Previous starting gear is no longer lootable.
– Replaced Ratagan-wielding enemies in the Monastery with a new enemy type.
– Replaced Restless Knights enemies in the Monastery and Blok6147 with a new enemy type.
– Replaced Pitchfork and Pickaxe-wielding enemies in Blok6147 with a new enemy type.
– Replaced Eviscerator Knights with a new Elite enemy.
– The Eviscerator is now a lootable item instead of a drop from Eviscerator Knights.
– The mini-boss in the Monastery now has its own arena and boss health bar.
– The mini-boss is now stationary.
– Added more secret loot across certain maps.
– Several maps received visual upgrades.
– Removed ragdoll animation from pushaway abilities (Monastery mini-boss, Konrad the Traitor, Robots, Machinarium Technomancer, etc.).
– A new animation is now played instead.
– The player will now play landing animations when falling from greater heights.
– These animations can be interrupted if the dodge input is pressed 0.4 seconds before hitting the ground.
– Pressing Heavy Attack while having a bow equipped will now cycle arrow types.
– Slightly adjusted default controller keybinds.
– All staves received new light, heavy, and sprinting attacks.
– The Evolved Staff got updated with a new mesh.
– Vermillion Knights received a visual upgrade.
– Removed Raw Input option as it caused more harm than good.
– Encumbrance value is now visible from the equipment window.
– Reduced the hitbox length of Robots with Axes.
– Removed collision from rocks in the Nurgei the Blademaster arena.
– Any camera input will now disable aim assist.
– Underleveled characters in NG+ now receive bonus XP until reaching the appropriate level for that NG+.

Balancing

:

– Power Armor now only blocks direct damage dealt.
– Power Armor now gives a small amount of immunity frames to better handle rapid-fire enemies.
– Stagger Resistance increase is now based on Total Weight instead of Encumbrance.
– Encumbrance now has a threshold effect on stamina delay instead of a linear effect.
– Encumbrance now has a threshold effect on stamina recovery per second instead of a linear effect.
– Encumbrance no longer affects movement speed. The default movement speed has been set to the previous 80% of Encumbrance.
– Movement speed can still be affected by perks, buffs, or augments.
– Staff melee attacks now scale off the Intelligence attribute instead of the previous Strength.
– Staff melee attacks now deal Technomancy Damage and are affected by Technomancy Armor Rating and Technomancy Penetration.
– Halved the damage of Deluge Ranged Fishermen.

Fixes

:

– Fixed Plagued Nemesis and Nurgei the Blademaster sometimes having slightly less wind-up than usual.
– Powerful Immune System Concoction now properly blocks all debuffs it’s supposed to block.
– Fixed rotation being disabled if the Block input was held during the diving animation.
– Fixed the holster animation being slowed down if an attack was interrupted by said animation.
– Fixed the player sometimes being unable to walk off ledges if an attack was interrupted by a stagger.
– Fixed the delay before the next ability can be used after using the “Dash” ability.
– Fixed controller navigation detecting some hidden options while switching presets.
– Fixed pause menu closing on its own if the button is not released quickly enough on controllers.
– Fixed transition pop-up window auto-closing if sprint is held on the controller.
– Fixed controller input not working if alt-tabbed during preset selection on a new game.
– Fixed Quick Wheel selection with controller input.
– Fixed odd initial camera correction on controllers if rotation input was larger than 120 degrees.
– Removed camera correction triggering while aiming with staves.
– Aim assist on sentinels now properly aims at their chest.
– Fixed aim assit aiming at Silicon Visage feet.
– Agility now properly displays its effect on melee weapon attack speed.
– Fixed initial black screen lasting 30 seconds or longer on the first boot of the game after a patch.
– Fixed incorrect scrolling in the inventory when F1 (LB/L1) is used.
– Fixed the “Inventory” text moving around if there are not enough items in the inventory.
– Fixed enemies going into slow motion randomly.
– Fixed large enemies doing nothing after being stunned.
– Fixed random stutters caused by Giant enemies.
– Improved Technomancy projectile detection on lower FPS machines.
– Fixed the halberd-wielding Vermillion Knight in the desert not giving any XP.

GPN - Resurgence - Bleak Faith: Forsaken - Game Patch Notes (2024)
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