The 10 Best Planet Mods for Stellaris – FandomSpot (2024)

Finding a new habitable planet for your lovely (or not so lovely) citizens to colonize is always cause for celebration in Stellaris – but after a while, your excitement may start to wane.

After some playthroughs, most of us will have seen almost every type of planet Stellaris has to offer.

Sure, a Tomb World with a meaty archaeological site or a Gaia world with good modifiers are always fun. Still, it doesn’t match the excitement of discovering completely new and unique celestial bodies.

If you want to feel that joy of exploration again, fan-made mods are your best bet.

Time is precious when the average Stellaris campaign takes upward of 24 hours to complete, so I put together this ranking of fantastic planet mods to save you some time.

10. Planet States

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Across history, there have always been cities and settlements that refuse to be led by an outside power. These eventually came to be known as city-states.

Games like the Civilization series feature City-States and similar figures to provide the empire-building player with trading partners or conquering targets that won’t immediately put them at odds with other empires.

The Planet States mod by Kyllian introduces a similar mechanic into Stellaris. At the start of every game, some “Planet States” will spawn around the galaxy, waiting to be discovered.

These planets will all be fanatics of some government type, such as Authoritarian, Militarist, or Egalitarian, and they’ll provide different bonuses to their trading partners based on that.

9. Bigger Planets

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If you want to extend the time you can spend focusing on a single planet rather than expanding across the stars, you have to try the Bigger Planets mod by Corsairmarks.

This fantastic add-on doubles the number of districts you can have per planet. It also duplicates the number of features, including blockers and deposits, you’ll find on any new planet you choose to settle.

Note that this mod won’t affect each planet’s visual size or the size value the game assigns to each celestial body.

8. Real Machine Worlds

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One of the most exciting additions of the Synthetic Dawn update was the possibility of terraforming a celestial body into a Machine World.

Machine Worlds can only be inhabited by robots, making them less tempting for your enemies to conquer (unless they are also a machine empire). Additionally, the previous features of the planet stop being important, so you can build whatever districts you want as long as the planet’s size allows it.

The Real Machine Worlds mod by LogicSequence gives you yet more reasons to try out Machine Planets by introducing 25 new intriguing and flashy textures for these heavy metal worlds.

This even allows ring worlds to have machine-based rings instead of their original dust belts.

7. Rare Planets

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In Stellaris, it’s remarkably easier to find a new world able to sustain life than you’d expect – even with futuristic space colonization tech.

Creator Dezert seeks to make the game a bit more challenging and realistic by reducing the amount of life-supporting planets by 10% to 90%. Some of these will be candidates for terraforming, but for the most part, you’ll have to look hard for your next home.

This profoundly changes the game and forces you to value every habitable planet more.

Losing a world is now a real tragedy, and you need to be more careful with planet-destroying events.

6. Immersive Galaxy – Planet Variety

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Aren’t you tired of every planet looking the same?

The game features several planet types, such as Arid, Tropical, or Frozen – not to mention Tomb and Machine worlds – but there’s little variety among members of the same group.

You see one Desert planet, and you’ve seen all of them.

Well, not anymore! The Immersive Galaxy – Planet Variety mod adds hundreds of new textures for every planet type. It also improves how night lights look on an inhabited planet’s surface.

5. All These Worlds – Lite

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Another great option to expand your planetary variety without messing with the game’s balance is All These Worlds by Lex Peregrine.

ATW adds a wealth of new uninhabitable planets with all-new textures and characteristics that’ll make exploring the void a lot more exciting, but that’s not the main feature from my point of view.

The mod also affects habitable planets, but rather than adding more, it just renames the ones you’d have gotten in vanilla galaxy generation and adds a couple new modifiers related to their atmosphere quality and biosphere diversity.

These modifiers also change how these planets look, creating new versions of the nine base habitable planet types with different textures and portrait backgrounds.

4. Origin: Living Planet

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I was amazed when Guardians of the Galaxy Vol. 2 revealed the true identity of the villain: Ego, the Living Planet.

Always the Stellaris fan, my first thought was how this would be a fantastic event chain if it was in my favorite sci-fi grand strategy game.

A living planet is one of those “incomprehensible for feeble human minds” things that Stellaris does so well.

Modder Lord Roscoford did something even better: he gave us a chance to play as the living planet with a new custom origin and the objective of eating as many planets as possible.

Consuming planets allows you to develop your living world through different evolutionary paths for various bonuses.

A lot of thought went into this mod, and it’s really creative, so make sure to check it out.

3. Real Space

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The following entry goes a little bit farther than just increasing planet variety.

Annatar’s Real Space is a massive galactic overhaul introducing a wide range of all-new types of stars and over 100 variations of star system configurations.

In addition, the mod makes planet orbits more realistic and adds 50 new textures for gas planets like our own Jupiter.

But Real Space doesn’t reach its full potential until you try all the add-ons, such as New Frontiers, which adds even more planets and tons of events, and Planetary Stations, which lets you colonize previously uninhabitable worlds.

2. Guilli’s Planet Modifiers & Features

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If you’re interested in making planets more fun and not just prettier, Guilli’s Planet Modifiers is the way to go.

This fantastic gameplay mod injects over 300 new possible modifiers for all kinds of planets, including ringworlds, machine worlds, relic worlds, etc.

It even modifies previously overlooked planets like barren, frozen, toxic, and molten worlds.

Besides the massive variety, what sets this mod apart is the polish and balance.

Just as some of these modifiers make planets incredibly valuable, they come with fair and exciting drawbacks that’ll make you think and force you to adapt your playstyle.

1. Planetary Diversity

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Planetary Diversity has been the gold standard for extra planet variety since it was released way back in 2016.

This mod introduces a whopping 54 new planet types to colonize in Stellaris, along with a couple extra rare planets hiding many exciting research opportunities and fortuitous events.

These new planets have custom textures and planet backgrounds that’ll add much-needed variety and a heightened sense of discovery to your next Stellaris adventure.

Some of them even feature their own custom origins, and you’ll get access to all-new “Nature Mastery” technology to aid in your terraforming and colonization efforts.

Not only that, but this mod supports several add-ons adding more Exotic Worlds, Space Habitats, and even Ringworlds.

It’s truly a thing of beauty, and it’s only a couple clicks away.

The 10 Best Planet Mods for Stellaris – FandomSpot (2024)

FAQs

How big can a planet be in Stellaris? ›

Planets can have various sizes, but habitable ones will always be within the following margins: Planets have a size between 12 and 25. Moons have a size between 10 and 15. Homeworlds have a size between 18 and 21, unless otherwise determined by the empire's origin.

Does Stellaris have good mods? ›

Ancient Cache of Technologies is the go-to mod for veteran players who are looking to spice up their Stellaris gameplay. Of course, that's if they are ready to re-learn the game from the basics again and find learn all the new mechanics that can be explored.

How do I add mods to Stellaris? ›

HOW TO INSTALL MODS
  1. Find the desired mod at this site and download it.
  2. Unpack mod folder in. C:\Users\*Username*\Documents\Paradox Interactive\Stellaris\workshop\content\281990\ ...
  3. Unpack .mod file in. C:\Users\*Username*\Documents\Paradox Interactive\Stellaris\mod.
  4. Enable desired mods from the launcher and click Play button.

What is the max pop on a planet in Stellaris? ›

Pops start to decline when a planet is 25% overcrowded. Planet capacity is capped at 500, regardless of free housing or unblocked districts. Pops can go over 500 and will not stop growing (or decline) until the required housing exceeds available housing by 15% (or 25%). species growth by −0.5%.

Can you terraform every planet Stellaris? ›

Most planets you encounter are safe to live on, but Barren Worlds, Barren (Cold) Worlds, and Frozen Worlds may have an Anomaly to investigate first. Once that is done, the planet will acquire this Modifier and you can terraform it.

Are armies useful in Stellaris? ›

Wars are not decided only in space. In order to capture enemy worlds, entire armies are needed, along with the preparation and battlefield awareness to properly use them. However, worlds may only be invaded if the system's starbase has been occupied.

What DLC is best for Stellaris? ›

Certain DLCs also enhance the replayability aspect of Stellaris, ensuring that a stable player base remains for the already almost decade-old title.
  1. 1 The Machine Age. Steam User Rating: 82% (Out Of 577 Reviews)
  2. 2 Utopia. ...
  3. 3 Ancient Relics. ...
  4. 4 Leviathans. ...
  5. 5 Federations. ...
  6. 6 Synthetic Dawn. ...
  7. 7 Distant Stars. ...
  8. 8 Apocalypse. ...
Nov 7, 2023

Is very strong a good trait Stellaris? ›

For a whopping 3 points Very Strong provides a +40% bonus to army damage and a +5% bonus to worker jobs. Everyone asks the same question. "Why does it cost three points?" The Strong trait provides half the bonuses but is only one point and so the first option for improvement here will surprise no one.

Is there a mod for Star Wars Stellaris? ›

SW: Fallen Republic is a free, total conversion mod for Stellaris set in the Star Wars universe.

Is there a mod manager for Stellaris? ›

Stellaris mod manager - A mod managment tool, designed to reduce the headaches of modding Stellaris.

Where does Stellaris keep mods? ›

Mods from the Steam Workshop will be placed in … \SteamLibrary\SteamApps\workshop\content\281990 , named by their Workshop ID. Mods from Paradox Mods will be placed in the mod folder location, named PDX_*MOD_ID* .

What is the maximum size a planet can be? ›

A planet can be no bigger than about 10 times the mass of Jupiter, an astrophysicist has concluded. Of course, that's pretty darned massive. Jupiter carries almost 318 times the mass of Earth, making the most massive planets possible the equivalent of nearly 3,200 Earths.

What is the maximum resource capacity in Stellaris? ›

Resource storage capacity

influence has a maximum storage capacity: 1,000. research have unlimited storage capacity; stored research is automatically used when researching a technology or special project, for more see stored research.

How big can a life sustaining planet be? ›

The mass of a potentially habitable exoplanet is between 0.1 and 5.0 Earth masses. However it is possible for a habitable world to have a mass as low as 0.0268 Earth Masses. The radius of a potentially habitable exoplanet would range between 0.5 and 1.5 Earth radii.

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