10 Baldur's Gate 3 Rules and Mechanics That Dungeons & Dragons 5e Needs (2024)

While a lot of D&D 5e rules are there for a reason, some of them could use a little improvement, and Larian did exactly that with the Baldur’s Gate 3 ruleset. There are a lot of neat little mechanics that can improve the TTRPG experience.

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Here are my top 10 Baldur’s Gate 3 rules and mechanics that Dungeons & Dragons 5e Needs.

Top 10 Baldur’s Gate 3 Rules We Need in Dungeons & Dragons 5e

Unique Weapon Skills

One of the mechanics I like the most about Baldur’s Gate 3 is that almost every mundane weapon feels special to use with the weapon skill system. This is a problem D&D 5e has had for a while, where weapons all feel the same.

In BG3, Daggers can lacerate, causing you to take damage over time, Greataxes can hit multiple enemies at the same time, Polearms allow you to charge, etc. Introducing unique special abilities for each weapon category can go a long way to making martial classes like Fighters and Barbarians feel more fun and comparable to caster classes.

10 Baldur's Gate 3 Rules and Mechanics That Dungeons & Dragons 5e Needs (1)

Casting Misty Step and Other Spells on the Same Turn

Doesn’t it just suck when you’re in a sticky situation with your Wizard or Sorcerer, and you have to choose between dropping a powerful spell or Misty Stepping away? In D&D 5e, you cannot cast a leveled spell as a Bonus Action if you’ve cast a leveled spell as your Action.

When it comes to Misty Step, this doesn’t make that much of a difference balance-wise. Therefore, it would feel much better if Misty Step ignored this rule, and you could escape with your Wizard after Fireball. You’re still spending two slots but the gameplay and movement become much more dynamic.

Bonus Action for Potions and Oils

I don’t know about your table and the players you DM for, but my players are always walking around with tons of potions and weapon oils without using them. This is because the whole Action requirement to use them slows the game and makes them feel like they wasted a turn.

In turn, no matter how many interesting potions and consumables I put in the game for them to find, they never use them. Making actions like drinking a potion and applying magical oils to weapons a Bonus Action like in BG3 would elevate D&D 5e combat and promote creativity. Sure, chugging HP every turn makes the players more powerful, but then you can lower the amount of potions you give them and beef up your monsters and encounters. It’s more fun for both sides.

Monk Rebalancing

I find that the Monk is one of the most interesting and fun classes to play in D&D 5e. The problem is that all of their cool abilities cost a lot of Ki points, which you quickly run out of. Larian’s decision to beef up the Monk ki pool and various ways to regenerate it without Short Rests is something the D&D 5e Monks badly need. The class is already great, and we just need to give them more resources to use their fun abilities.

10 Baldur's Gate 3 Rules and Mechanics That Dungeons & Dragons 5e Needs (2)

Using Abilities After You See the Result

This is a minor tweak but I really like how Reckless Attack and Bardic inspiration work in BG3. Essentially, you get to see what you rolled first and then decide whether you want to use features like this. In D&D 5e, you have to announce them beforehand where you might not have even needed them. This exposes your Barbarian or wastes a Bardic Inspiration charge for nothing. The video game versions are much more player-friendly.

Shortening Short Rests

While we all understand why Short Rests are instantaneous in BG3 due to video game mechanics, this obviously doesn’t port well to the TTRPG. But there is still this apprehension about Short Rest in the tabletop version as it takes one hour and effectively stops the pacing and drama of, for example, dungeon crawling.

This is actually harmful to classes like Warlocks and Monks since their main resources are tied to Short Rests. Reducing short rests to half an hour or even 15 minutes would do wonders for pacing in the TTRPG and even encourage it. The system still remains balanced due to Hit Dice, and players can still get ambushed. It’s just a small quality-of-life improvement in BG3.

Making Roleplay Spells Last Longer

Another thing that kills pacing in the TTRPG is having to stop all the time to cast ritual roleplay spells like Speak With Animals and Water Walk. We already don’t want to use spell slots on these that much and the 10-minute or 1-hour duration along with the +10 minute ritual casting time can bog down the game in dungeon crawls. It wouldn’t hinder the balance that much to just make the TTRPG versions of these roleplay spells last until the Long Rest like in the video game.

Elemental Interactions and Status Effects

10 Baldur's Gate 3 Rules and Mechanics That Dungeons & Dragons 5e Needs (3)

Baldur’s Gate 3 is filled with status effects corresponding to specific elements like Burning, Shocked, Chilled, etc. Each of them is applied either through spells, terrain, or other elemental effects and they all interact with one another. This would be a neat mechanic to port over to the D&D 5e ruleset since there’s a lack of official rules on elemental interactions.

For example, when enemies are Wet in the video game, they take more Lightning damage. Small elemental rule interactions like this would make the spell system much more dynamic and encourage creative play. One player could perhaps run up to the BBEG to douse them in the water while the Sorcerer readies Lightning Bolt.

Guidance and Bardic Inspiration as a Reaction

The Guidance Cantrip in D&D 5e is quite awkward to use. You need to announce casting it a minute or less before some other players use it to enhance their skill check. In most campaigns, this means that players will either forget to use it or it’ll be too late to use it for a mid-skill check.

The forgetting part even applies to Bard’s Bardic Inspiration feature, which must also be cast beforehand. An easy fix is to make it work, as in Baldur’s Gate 3, where it’s a reaction. That way, at least, the player can remember to ask for it if they fail a roll.

More Rules for Trading and Magic Item Prices

While the Dungeon Master’s Guide contains a lot of awesome and exciting magic items, we don’t have a price system for any of them. Dungeon Masters are left to create their own homebrew systems and make up prices on the fly when they want to create a magic shop. On the other hand, Baldur’s Gate 3 has a decent simplified trading and price system for all magic items, scrolls, potions, and even trading discounts.

It would be incredibly easy to just port that over to the TTRPG. This would do wonders to increase the value and perception of gold for D&D players. Granted, we shouldn’t oversaturate our players with magic items like in the video game because this power balance doesn’t transfer well in the TTRPG. But just giving DMs and players a general idea of how much magical gear costs instead of just a rarity system would elevate trade and loot.

That concludes my article on the top 10 Baldur’s Gate 3 rules and mechanics that Dungeons & Dragons 5e badly needs. For more BG3 content, check out the we need in the BG3 DLC, as well as more underrated games inspired by Dungeons and Dragons.

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10 Baldur's Gate 3 Rules and Mechanics That Dungeons & Dragons 5e Needs (2024)

FAQs

10 Baldur's Gate 3 Rules and Mechanics That Dungeons & Dragons 5e Needs? ›

Baldur's Gate 3 uses the 5e rules of D&D, making it easier for newcomers to jump into the game and with fewer restrictions than the 2nd edition rules of Baldur's Gate 2.

Does Baldur's Gate 3 use 5e rules? ›

Baldur's Gate 3 uses the 5e rules of D&D, making it easier for newcomers to jump into the game and with fewer restrictions than the 2nd edition rules of Baldur's Gate 2.

Does Baldur's Gate 3 work like 5e? ›

Highlights. Baldur's Gate 3 implements changes to adapt the 5th edition ruleset for D&D, ensuring that players always have fun. An example of one of these changes is it replaces the grid-based movement system with a line-based movement system, allowing for more flexibility in combat.

How true to D&D is Baldur's Gate 3? ›

And because BG3 is so faithful to the rules of D&D, the same is true the other way around. If you know something is effective from playing a tabletop campaign, it will be here too. But it's not all about combat. Actually, it's what happens outside of combat where Baldur's Gate 3 goes beyond other D&D video games.

How close is BG3 to 5e? ›

Baldur's Gate 3 is one of the closest representations of Dungeons & Dragons put to video games. It accurately recreates most of the D&D 5e ruleset, from turn-based combat to the ability checks characters have to make. However, Baldur's Gate 3 is not a one-to-one replication of the game.

Which version of D&D does BG3 use? ›

Baldur's Gate 3 is based on the 5th edition of the Dungeons & Dragons tabletop role-playing game. The game is based on the 5th-edition Dungeons & Dragons rule set, though it includes tweaks and modifications that Larian found necessary in adapting it to a video game.

Do you need to play D&D to play BG3? ›

The same is true for Baldur's Gate 3. Your experience will be richer if you've played the previous two games, of course, but they're not necessary homework.

Is Baldur's Gate connected to DnD? ›

Baldur's Gate is a series of role-playing video games set in the Forgotten Realms Dungeons & Dragons campaign setting.

How close is BG3 to D&D on Reddit? ›

BG3 is the third main game in the Baldur's Gate series. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset.

Does BG3 have all 5E spells? ›

Most of the spells in Baldur's Gate 3 are drawn from the original 5E source books, meaning that more recent spells are rare, and even some of the original spells would have proved too difficult to adapt to a video game.

What's the highest level in BG3? ›

The level cap in Baldur's Gate 3 is 12, having previously been 5 prior to the full release of the game. It's highly unlikely that we'll see further updates or expansions in the future that raise the cap beyond level 12, due to the complexity it adds when accounting for high-level spells and powers.

Can you play as a druid in Baldur's Gate 3? ›

Druid is a playable class in Baldur's Gate 3.

Do you roll dice in Baldur's Gate 3? ›

Whenever a creature attempts an action that has a chance of failure, it rolls a twenty-sided die (d20) against a target number to determine whether the attempt was a success or a failure, and add any applicable modifiers.

Can you be evil in BG3? ›

1: Yes, going evil will have some companions leave you (specifically Karlach, Wyll, and Gale... though I think you can persuade Gale into staying.). In return you do get a couple evil companions. 2: While it is entirely possible to do an evil playthrough, doing so cuts out a massive portion of the game's content.

How much of Baldur's Gate 3 is currently playable? ›

The current Early Access version allows you to play through Act 1 of Baldur's Gate 3, which lasts roughly 30 hours. There are many classes and races to test, though, so you might find yourself playing for much longer across various saves.

Does Baldur's Gate feel like D&D? ›

Baldur's Gate 3 is an incredible facsimile of Dungeons & Dragons' Fifth Edition. Its recreation of D&D 5E's gameplay system and worldbuilding are exceptionally accurate. Fans of the tabletop roleplaying game would struggle to find another video game that provides such a faithful experience.

Is Baldurs Gate based on 5e? ›

Baldur's Gate 3 is based on Dungeons & Dragons 5th Edition, and the party is limited to 4 characters. Numerous side quests and plot twists are associated with particular NPCs and can be activated if they are found in the player's party.

Does baldurs gate 3 have act 2? ›

The main quest of Act Two is Infiltrate Moonrise Towers. This quest serves as a wrapper and is composed of multiple sub-quests, which will become available to the player once they begin interacting with the world and various characters. Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Does baldurs gate 3 use the ogl? ›

No, the OGL has nothing to do with BG3; it never used the SRD to begin with, so the OGL is irrelevant.

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